3/8/2023 0 Comments Crusader kings 2 quickbuildThe library primarily focuses on technology spread buffs. Great Libraries require a non-nomadic government and reformed religion to build. Great Library (Best For Artifacts and Technology) You can squeeze some strategic value out of these, if nothing else. Great Walls are especially useful in counties that are otherwise unproductive in terms of income and troops. This is especially useful for players with large empires who may be fighting in multiple wars, as it effectively stalls the progress of a war. If you need to defend a particular county then this is the best defensive great work by far.īuilding this great work in a county near an enemy’s border helps to slow their advance when they’re sieging your lands. The Hidden Gates upgrade gives defenders in a siege a higher chance of actively resisting, too. +55% siege defense, or +85% siege defense in a coastal countyĪdditionally, if you build the Strategic Exclaves upgrade, all existing holdings in the county get fully upgraded walls.This great work comes with base buffs of +1 fort level, +10% siege defense, and +0.4 prestige at max level.ĭepending on your upgrade choice, you could get a maximum of: Underground City (Best For Inland Taxes)īuilding Great Walls will net you some hefty siege defense if you choose to build their unique upgrades as well. Even if you’re not part of the above cultures, the artifacts forged will always be of higher quality. If you’re focused on war it’s worth building at least one fortress so that you can use local smiths to forge weapons and armor. A higher chance of escaping capture after battles.Siege defense buffs: +0.8 fort level and +25 siege defense.The Zweihander weapon for certain cultures.If your culture is in the Germanic, Latin, Iberian, or Celtic cultural group, these smiths have a chance of creating an extremely powerful Zweihander weapon. This provides +100 heavy infantry and better local smiths, who can create higher quality artifacts for you. The best part of this construction is the Armory upgrade. Its buffs and upgrades are centered around siege defense, extra troops, and some increases to arrest and assassination chance. The Grand Fortress great work, as you might expect, is great for defense and additional troops. Grand Fortress (Best For Weapons and War) Later in the game, these bonuses won’t be as useful. This great work is worth getting earlier if possible since it will have a greater impact. The permanent attribute buffs are also worth getting if you want to improve your rulers, and the extra technology bonuses help push your advancement ahead of the rest of the world. This is a reliable way to invite Shrewd and Genius characters to your court, who make amazing guardians. Universities also Inspire Learning, which improves the result of the Invite Holy Man decision. Universities provide permanent attribute buffs to your ruler and also help advance your technology. Only non-nomadic governments can build this, and your religion must be Christian, Muslim, Jewish, Zoroastrian, reformed Pagan, or from the Eastern group. To build a Grand University, you must have Tolerance 3 and Legalism 3. There are other ways to get better commanders and train them, so this may be best for players who are at war frequently and need more commanders of a higher quality. There are a few opinion bonuses here, and reformed Pagan religions with Ritual Sacrifice can hold Blood Games for 200 prestige.īuilding this great work is only recommended if you want to recruit better commanders. The Grand Amphitheater provides these bonuses: These courtiers have combat traits, high martial, and high personal combat, so they make great commanders. The buffs from the amphitheater aren’t amazing, but the Training Academy upgrade allows you to recruit Gladiators. Hellenic religions and any religions with Ritual Sacrifice can also build this work - but peaceful religions can’t. Only Roman, Italian, or Greek cultures can build it. The Grand Amphitheater is a little niche since it’s restricted by culture and religion.
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